           Coup de'tat

  Author= Kach22
  32 ram  16 x 18  1.9 M
  Urban, evergreen, armageddon    unique tiles  Tamec hpi heavy recommended
  Up to 7 players  best played odd teams   2 vs 1  3 vs 2  4 vs 3

   The top part of map has up to 3 players. It is the better looking with its evergreen tileset among the spires and mushrooms, is easier attaining resourses , more space, and more significant wreckage to resserect. There is a defensive wall with several openings protecting its bases.
     Bottom part is the eyesore  disorganized  poorer side.   
     Both sides have a middle. The tops  middle is neatly placed machinery with its buildings, and what used to be pulsing traffic.  An abundance of metal.
     The bottoms middle is desert with a few deposits within its trails. The desert trees cannot be reclaimed but a big, big, boom will clear the way. Good place to hide commanders.
     The Big cliffs also have deposits and other goodies on them also.


    With the advantage the top has,  The bottom players must team up, share geo vents,   defend their bases, and  together break thru the wall openings. Digging in amongst the trees and taking over the dead city is beneficial.  

   You will find at each starting point  and other places   wreckage to reclaim or resserect. It is much better in my opinion to resserect them  as some of the wreckage is a fusion, targeting facility, scarab,antinuke, storage tanks, metal makers, various construction units, attack units,as well as defense units.

    The AI used  is the McnTerra AI.  While in skirmish   Clicking on HARD game play is recommended. The AIs go mostly ground war. So if you decide to go air   make sure you have enough defense fairly early. 